![]() Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turningĬhopper controlled by helper: the unloader waits while the chopper turnsĬP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP)ĬP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unloadĪIVE Harvester: will unload if caught with a fill level <90% (AIVE setting: not stop for unloading) or otherwise the unloader waits until the harvester is full and stops for unloading Turn maneuver calculation optimized/faster IMPORTANT: still not working properly with in-game sugarcane harvester! MEGATWEAK: Chopper and Harvester unloader routine complete rework Non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon) use for goods/pallets which need some time to unload/disappear Unload after the finished job if parking after the job was activated #1906ĭynamically adjust front left and right sensors to attached implement size in the front, mainly needed for harvestingĪll possible HUD inputs can now be assigned to free selectable key combinations #2018ĮasyAutoLoad with configurable unload wait time, f.e. with wheel loader gives some more time to fill trailer completely #2097 ![]() Problem on triggers (showing R for a refill in other vehicles) #2103ĭriving without engine ON in some situationsĭetection of user entered a vehicle on dedi serversĮxtended departure filling routine: it can now take up to 3s until drive so that loading f.e. Waypoints and routes disappear below road #2054ĭuring load options, the continue button does not respond #2076 Waypoints are not shown but are there #2081 Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point. Setting range increased from 7 kph (4.3 miles) to 10 kph (6.This FS22 mod can be used to create a network of routes for vehicles to drive autonomously. LUA call stack fix for FS22 update 1.4.1.0 (and later). There are a few mods, where the working speed does not correspond to the usual default values, this can now be adjusted in the store configuration. there may be the same attachment with different working speeds in the game.Īdjusting the working speed works with all attachments, whether from the main game, a DLC or mods. In the multiplayer, each player can buy an attachment with his or her preferred working speed, i.e. ![]() cultivator or plow), then the working speed should be selected lower. If your own tractor has hardly any reserves in relation to the attachment (e.g. But the working speed can also be increased.Īnother criterion for setting the working speed can be the existing farm tractor. Realistic players can use this to slow down their attachments, which is especially useful for youngtimer and oldtimer attachments. The setting range is up to 10 kph (or 6.2 miles) more or less in 1 kph (or 0.62 miles) increments, starting from the default value of the attachment. With this Script-Mod the working speed of attachments can be adjusted when buying them in the store.
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